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For Beginners. Started by graveyard filla April 06, AM. Cancel Save. In my games I use large tile maps. These maps are stored in an array. I also have a camera position. The position is independant from the map itself. On screen refresh I calculate which tile is under the cemera position and draw it in the top left corner of the screen.
Then based on the screen size I calculate the number of tiles to draw and draw them in a loop. As the player moves I update the camera position based on the player s movement.
RuneLancer Basically, it depends on what you want. If you''re writing a tile-based game, you''d just store your tiles somehow it''s up to you; the populare method is to just stuff them one by one in an array, but old NES games used pre-determined chunks to save space and render them to the screen as needed.
Imagine this: you have EVERY single tile drawn, and place a sheet of graphing paper over a part of the level. Then, you draw what''s under the paper on that sheet. When you move forward, the paper slides forward; you draw new stuff. Just imagine a sliding window sliding along the level.
Mario I had a background and a tile layer. Liamh Liamh 45 1 1 silver badge 3 3 bronze badges. Add a comment. Active Oldest Votes. But if you only need a looping bitmap, and you only need it to loop vertically, the easiest way I know is the following cross reference with the image below : Draw the background twice , stacked vertically like on the image below. Improve this answer. Community Bot 1. David Gouveia David Gouveia Animating single frames of PNG images is almost always better.
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Linked 0. We will make out functions inside the C and make the level move left and right with the character. To demonstrate this method, this game requires the player to go the end of the level to collect and key and then come back to the beginning of the level and open a door to complete the game, during the game play you can jump on platforms, collect various coins. There are also pitfalls, if you fall off the platforms then you will end the game, luckily we will code a game restart function inside of it too so when that happens you can start the game again and try to complete it.
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